![]() ![]() Now, humanity has huddled into its last remaining cities in a war-torn landscape. These creatures assaulted the human kingdoms and killed countless numbers of people. World civilization was cruising along for centuries until a malevolent demon from beyond appeared and brought a legion of fiends with him. The story of ShadowFlare is quite simple. It is a little incongruous, and it will undoubtedly jar your suspension of disbelief when you have to dodge your first rapid-fire laser trap. Some of the elements that betray the game's Japanese origins are the lighthearted music, which sounds like something you might hear in a console RPG, and the smattering of high-tech aspects in a largely fantasy-themed world, like the aforementioned steam machinery and the laser turrets guarding the dungeons. The 2D graphics seem quite outdated, and they're reminiscent of the graphics in old 16-bit cartridge games, but the sprites are large and the environments have a number of animated elements, like great machinery in the countryside that belches out rolling steam. When trouble does come your way, you just click as furiously as you can with the left and right mouse buttons until nothing but bodies lie around you. You control one character in an isometric view as he or she roams the countryside looking for things to kill and corpses to loot. Upon first glance, ShadowFlare is very familiar in the way it looks and plays. ShadowFlare shares many features with its inspiration, Diablo. ShadowFlare was a hit in Japan, but can it fly in the United States? We recently got our hands on a beta of the game to see if this RPG really has the goods to compete in the dynamic role-playing game market here. Now, EmuraSoft has decided to bring the game to the US to see if it can win fans as Diablo did those many years ago. While PC gaming isn't nearly as big in Japan as console gaming, ShadowFlare still managed to impress fans at the Tokyo Game Show and after its release. ShadowFlare arrived in Japan in October 2001. It has a unique style of its own, thanks to its Japanese roots and its greater emphasis on action gameplay. By all appearances, ShadowFlare seems to be derivative of Blizzard's great role-playing game, but it isn't just a mindless clone. It was also a great international success, and in Japan, it inspired a popular game called ShadowFlare. ![]() It revived RPGs, introduced, and spawned some unsuccessful clones. If you're looking for a shooter, pass it up.Ever since it first appeared many years ago, Diablo has had an undeniable impact on the gaming industry. It is simply a grind from slightly different arena to slightly different arena. I personally feel that the game is highly overrated because it has a japanese setting and you can use a katana. And yet, I never felt like the game was progressing. I gain money to upgrade my weapons, skill points to upgrade abilities, and strange crystal things to upgrade powers. Each fight plays out the same and I never felt like I was making progress. The best weapon by far is the Katana which I found to have very repetitive gameplay accompanying it. They are just bald areas with boxes, building around the side, and corpses thrown around the ground. These areas are never interesting or unique. This area acts as arena because you have to kill all the enemies in it before you're allowed to move on to the next. You're put in levels where you walk around until you get to an area. Shadow Warrior is a arena based First-Person Hack and Slash. I'm halfway through the game (on chapter 9 out of 17 I believe) and I am going to call it quits. I enjoyed Flying Wild Hogs previous game, Hard Reset, but I've found it very hard to feel the same way for Shadow Warrior. I guess I'll be the dissenting opinion here.
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